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KojdorpenTR

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  1. I want to use a gif I made for my sprite (it would be nice if the gif only played when the character moved) So far, I have a rectangle with choppy character movements. (It would also be nice if I could make the character movement smoother. I watched tons of tutorials but I couldn't find anything that shows how to do what I want to do. Here is the code <!DOCTYPE html> <html> <head> <style type="text/css"> #backgroundColor { width: 100px; height: 100px; background-color: white; animation-name: backgroundChange; animation-duration: 45s; animation-iteration-count: infinite; } @keyframes backgroundChange { 0% {background-color: white;} 3.3% {background-color: #ffc5c5;} 6.6% {background-color: #f78a8a;} 10% {background-color: #f95d5d;} 13.3% {background-color: #f73737;} 16.6% {background-color: red;} 20% {background-color: #b70303;} 23.3% {background-color: #8c0202;} 26.6% {background-color: #5a0202;} 30% {background-color: #310101;} 33.3% {background-color: black;} 36.6% {background-color: #292929;} 40% {background-color: #3c3c3c;} 43.3% {background-color: #757575;} 46.6% {background-color: #d0d0d0;} 50% {background-color: white;} 53.3% {background-color: #ffc5c5;} 56.6% {background-color: #f78a8a;} 60% {background-color: #f95d5d;} 63.6% {background-color: #f73737;} 66.6% {background-color: red;} 70% {background-color: #b70303;} 73.3% {background-color: #8c0202;} 76.6% {background-color: #5a0202;} 80% {background-color: #310101;} 83% {background-color: black;} 86.6% {background-color: #292929;} 90% {background-color: #3c3c3c;} 93.3% {background-color: #757575;} 96% {background-color: #d0d0d0;} 100% {background-color: white;} } #canvas{ height: 540px; width: 6350px; position:absolute; top:50%; left:52%; transform: translate(-50%,-50%); box-shadow: 0 0 16px 2px rgba(0,0,0,0.4); background-color: #FFF; } </style> <title>Bermuda Triangle</title> </head> <body id="backgroundColor"> <img id="character" style="height: 40px; width: 40px;" src="https://piskel-imgstore-b.appspot.com/img/9478ea0f-79c8-11e8-b58c-67762e4a73c8.gif"> <canvas id='canvas' style="background-image:url(https://preview.ibb.co/fEanjo/realroom.jpg); height: 540px; width: 635px;"></canvas> <script> var canvas = document.querySelector('#canvas'); var context = canvas.getContext('2d'); var xPos = 0; var yPos= 0; context.rect(xPos, yPos, 40, 40); context.stroke(); function move(e) { //alert(e.keyCode); if(e.keyCode==83){ yPos+=10; } if(e.keyCode==87){ yPos-=10; } if(e.keyCode==65){ xPos-=10; } if(e.keyCode==68){ xPos+=10; } canvas.width=canvas.width; context.rect(xPos, yPos, 40, 40); context.stroke(); } document.onkeydown = move; </script> </body> </html>
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