Jump to content

Flip page problems


unplugged_web

Recommended Posts


I've got a flipper page book (from http://www.iparigrafika.hu/pageflip). It all works fine, but when I add my own pages and follow the instructions for doing so it doesn't work proberly. If I roll over the right top corner then bottom left corner turns up as well and vice versa. I've looked at the code, but don't really understand which bit would control it. :) I've attached the code that was in the file.Frame one is:

stop();_quality = "BEST";Stage.scaleMode = "noScale";onEnterFrame = function() {	LB = getBytesLoaded();	TB = getBytesTotal();	PC = (LB/TB)*100;		loaderbar.setbar(PC);		if(TB>4 && PC == 100) {		delete onEnterFrame;		gotoAndPlay("initialize")	}	}

Frame five is:

//pageflip version 2.13 (200504272050)////0427: - removeML() function added, see details at frame 15//		- new page definition system, hope it is easier to use!//		- no need to adjust the mask size!//0418: now it is AS2/FLash7 Compatible (The bug was the variable flipOff/flipoff)//skip page option added to gotoPage function //(for the latest version, always check at http://www.iparigrafika.hu/pageflip)////this code is written by Macc 2004.11.01//abel@iparigrafika.hu////this code is opensource////free use!//but a small credit would be nice:)//these values can be changed: -------------------------------------------------------------------------pw = 397;			//page width in pixelph = 842;			//page height in pixel					//pages in the library must have the same size, the script will not resize them!//page data... (export names/tearing flag)addPage("start");		//Always start with "start"!!!addPage("page1");addPage("page2");addPage("page3");addPage("page4");addPage("page5");addPage("page6");addPage("page7");addPage("page8");addPage("end");			//always end with "end"!!!page=0;				//first page (normally it is 0 = the page before the cover = blank page)hcover = false;		//hard cover on/offclickarea = 64;		//pixel width of the click sensitive area at the edges..afa = 36;			//width of the autoflip starter square.gs = 2;				//goto page flip speedps = 5;				//mouse pursuit speedes = 3;				//flip speed after mouse btn releasecanflip = true;		//page flipping enabledtransparency = false;	//use transparent pages or not (1 level transparency)lcover = false;		//large cover on/offlcaddx = 0;		//width differencelcaddy = 0;		//height difference on top/bottomSoundOn = false;		//use page sounds//do not change these values:  ---------------------------------------------------------------------------------------------------------------------_global.mcnt = 0;	//counter (used on a page where is an animation)gpage = 0;			//gotoPage Nogflip = false;		//gotoPage flipgdir = 0;			//goto direction...gskip = false;		//skip pages	***gtarget = 0;		//target when skippingaflip = false;		//auto flipflip = false;		//pageflipflipOff = false;	//terminateflipflipOK = false;		//good fliphflip = false;		//hardflip (the cover of the book)rotz = -30;			//hardflip max y differencepreflip = false;	//corner flip statusctear = false;		//actual page statustear = false;teard = 0;tlimit = 80;removedPages = new Array();	//list of removed pages!mpx = 0, mpy = 0;	//mousepos at clicksx = sy = 0;		//startpoint when flippingx = 0;	//mouse x,yy = 0;ax = 0;	//auto x,yay = 0;acnt = 0;aadd = 0;aamp = 0;AM = Math.PI/180;//pageflip code by Macc ---------------------------------------------------------------------------------------------------------------------------function addPage(ename,tear) {		//defining pages... -------------------------------------------------------------------------------------------	if(ename=="start") {		pageOrder = new Array();		pageCanTear = new Array();		page=0;		ename="blankpage";	}	if(ename=="end") {		maxpage = page-1;		ename="blankpage";	}	tear = tear==undefined? false: tear;	pageOrder

 = ename;	pageCanTear

 = tear;	page++}function reset() {					//initializing pages... ---------------------------------------------------------------------------------------	pages.p4.page._x = -pw;	pages.p4._x = pw;	pages.p1.page._x = -pw;	pages.p1._x = 0;	pages.flip.p2.page._x = -pw;	pages.flip.p2._x = pw;	pages.flip.p3.page._x = -pw;	pages.flip.p3._x = 0;	pages.p0.page._x = -pw;	pages.p0._x = 0;	pages.p5.page._x = -pw;	pages.p5._x = pw;		pages.pLL.page._x = -pw;	pages.pLL._x = 0;	pages.pLR.page._x = -pw;	pages.pLR._x = pw;		pages.pgrad._visible = pages.mask._visible = pages.flip._visible = false;	pages.flip.p3mask._width = pages.pgmask._width = pw*2;	pages.flip.p3mask._height = pages.pgmask._height = ph;	pages.center._height = ph+2*lcaddy;	pages.flip.fmask.page.pf._width = pw;	pages.center._width = 6;	pages.flip.fmask.page.pf._height = ph;		pages.mask._height = pages.pgrad._height = pages.flip.p3shadow._height = pages.flip.flipgrad._height = 2*Math.sqrt(ph*ph+pw*pw);		pageNumber = new Array();	for(i=0;i<=(maxpage+1);i++) pageNumber[i] = i;}mousecontroll = new Object();		//initializing mouse click handler ---------------------------------------------------------------------------mousecontroll.onMouseDown = function() {	if(flip && !aflip) {//  && !preflip) {		flipOK = false;			if(sx<0 && pages._xmouse>0) flipOK = true;		if(sx>0 && pages._xmouse<0) flipOK = true;		flipOff = true;		flip = false;	} else if((flipOff || aflip || !canflip) && !preflip) {		trace("donothing");	} else {		var oox = ox;		var ooy = oy;		var osx = sx;		var osy = sy;		var hit = hittest();		//hittest		if(hit) {			startsnd(1);		//Sound			anim._visible = false;			flip = true;			flipOff = false;			tear = false;			//not tearing yet...			ox = sx = hit*pw;			if(preflip) {				aflip = preflip = false;				ox = oox, oy = ooy;				sx = osx, sy = osy;			}			pages.flip.setMask(pages.mask);			mpx = pages._xmouse, mpy = pages._ymouse;			oef();			//_quality = "MEDIUM";	//it is the place to degrade image quality while turning pages if the performance is too low.		}	}}mousecontroll.onMouseUp = function() {	if(flip && !tear) {		if((Math.abs(pages._xmouse)>(pw-afa) && Math.abs(pages._ymouse)>(ph/2-afa) && Math.abs(pages._xmouse-mpx)<afa) || preflip) {			flip = false;			preflip = false;			autoflip();			startsnd(2);	//sound		} else if(!preflip) {			preflip = false;			flipOK = false;				if(sx<0 && pages._xmouse>0) flipOK = true;			if(sx>0 && pages._xmouse<0) flipOK = true;			flipOff = true;			flip = false;			if(flipOK) startsnd(2);	//sound		}	}}function hittest() {	//hittest at mouse clicks, if click is over the book -> determining turning direction ------------------------------------	var x=pages._xmouse;	var y=pages._ymouse;	var pmh = ph/2;		if(y<=pmh && y>=-pmh && x<=pw && x>=-pw) {	//ha a megadott intervallumban klikkelunk, akkor lapozhatunk		var r = Math.sqrt(x*x+y*y);		var a = Math.asin(y/r);		var y = Math.tan(a)*pw;		if(y>0 && y>ph/2) y = ph/2;		if(y<0 && y<-ph/2) y = - ph/2;		oy = sy = y;		r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);		r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);				pageN = eval("pages.flip.p2.page");		pageO = eval("pages.flip.p3");		offs = -pw;		pages.flip.fmask._x = pw;				if(x<-(pw-clickarea) && page>0) {		//>-----> flip backward			pages.flip.p3._x = 0;			hflip = checkCover(page,-1);			setPages(page-2,page-1,page,page+1);			ctear = pageCanTear[page-1];			return -1;		}		if(x>(pw-clickarea) && page<maxpage) {	//<-----< flip forward			pages.flip.p3._x = pw;			hflip = checkCover(page,1);			setPages(page,page+2,page+1,page+3);			ctear = pageCanTear[page+2];			return 1;		}	} else return 0;	//wrong click}function checkCover(p,dir) {	if(hcover) {		if(dir>0) {			if(p==(maxpage-2) || p==0) return true;		} else {			if(p==maxpage || p==2) return true;		}	}	return false;	}function corner() {	var x = Math.abs(pages._xmouse);	var y = Math.abs(pages._ymouse);	if(x>(pw-afa) && x<pw && y>(ph/2-afa) && y<(ph/2)) {		return true;	}	return false;}function oef() {	_global.mcnt++;	//main counter incrase (need for some page effect);		if(!flip && corner()) {	//corner mouseover		preflip = true;		if(!autoflip()) preflip = false;	}	if(preflip && !corner()) {		preflip = false;		flip = false;		flipOK = false;		flipOff = true;	}	getm();	if(aflip && !preflip) {		y = (ay += (sy-ay)/(gflip? gs: ps ));		acnt += aadd;		ax -= aadd;		if(Math.abs(acnt)>pw) {			flipOK = true;			flipOff = true;			flip = false;			aflip = false;		}	}	if(flip) {							//page turning is in progress...		if(tear) {			x = tox;			y = (toy += teard);			teard *= 1.2;			if(Math.abs(teard)>1200) {				flipOff = true;				flip = false;			}		} else {			x = (ox += (x-ox)/(gflip? gs: ps ));			y = (oy += (y-oy)/(gflip? gs: ps ));		}		calc(x,y);						//positioning pages and shadows	}	if(flipOff) {						//terminating page turning effect... (comlplete turning... dropped on the other side)		if(flipOK || tear) {			x = (ox += (-sx-ox)/(gflip? gs: es ));			y = (oy += (sy-oy)/(gflip? gs: es ));			calc(x,y);			if(x/-sx > 0.99 || tear) {			//we are done with turning, so stop all turning issue...				flip = false;				flipOK = flipOff = false;				pages.pgrad._visible = pages.flip._visible = false;				//_quality = "BEST";	//if quality is decrased during turning effect, you must reset its default value!				if(tear) {				//if tear: remove page!!!					removePage((sx<0)? page: page+1);					page += (sx<0)? -2: 0;				} else {					page += (sx<0)? -2: 2;	//and tourning pages at pagenumber level...				}				if(gskip) page = gtarget;				setPages(page,0,0,page+1);				tear = false;								if(gpage>0 && !gskip) {			//gotoflip active -> is there another flipping left?					gpage--;					autoflip();					startsnd(0);	//sound				} else gflip = gskip = false;			}		} else {						//terminating page turning effect... (incomlplete turning... dropped on the dragged side)			x = (ox += (sx-ox)/3);			y = (oy += (sy-oy)/3);			calc(x,y);			if(x/sx > 0.99) {			//we are done with turning, so stop all turning issue...				flip = false;				flipOff = false;				aflip = false;				pages.pgrad._visible = pages.flip._visible = false;				//_quality = "HIGH"; 	//if quality is decrased during turning effect, you must reset its default value!				setPages(page,0,0,page+1);	//no change at pagenumbers..			}		}	}}function calc(x,y) {					//positioning pages and shadows by x,y reference points --------------------------------------------------	if(hflip) {	//hardflip...		var xp = (sx<0)? -x: x;		if(xp>0) {			sp2._visible = false;			sp3._visible = true;			scalc(sp3,x);		} else {			sp3._visible = false;			sp2._visible = true;			scalc(sp2,x);		}		pages.flip.setMask(null);		pages.flip._visible = true;		pages.flip.fgrad._visible = false;		pages.flip.p2._visible = pages.flip.p3._visible = false;		return;	} else pages.flip.fgrad._visible = true;		//normal flipping process---------------------------------------------------------------------	var rr0 = Math.sqrt((y+ph/2)*(y+ph/2)+x*x);	var rr1 = Math.sqrt((ph/2-y)*(ph/2-y)+x*x);	if((rr0>r0 || rr1>r1) && !tear) {	// we can tear off pages now:)							// so reference points must be recalculated!		if(y<sy) {	// k1-gyel kell osszehasonlitani!			var a = Math.asin((ph/2-y)/rr1);			y = (ph/2-Math.sin(a)*r1);			x = (x<0)? -Math.cos(a)*r1: Math.cos(a)*r1;			if(y>sy) {				if((sx*x)>0) y = sy, x = sx;				else y = sy, x = -sx;			}			if((rr1-r1)>tlimit && ctear) {				teard = -5;				tear = true;				tox = ox = x;				toy = oy = y;			}		} else {	// k0-val kell osszehasonlitani!			var a = Math.asin((y+ph/2)/rr0);			y = Math.sin(a)*r0-ph/2;			x = (x<0)? -Math.cos(a)*r0: Math.cos(a)*r0;			if(y<sy) {				if((sx*x)>0) y = sy, x = sx;				else y = sy, x = -sx;			}			if((rr0-r0)>tlimit && ctear) {				teard = 5;				tear = true;				tox = ox = x;				toy = oy = y;			}		}	}	if((sx<0 && (x-sx)<10) || (sx>0 && (sx-x)<10)) {		if(sx<0) x = -pw+10;		if(sx>0) x = pw-10;	} 	//calculating flipping process	pages.flip._visible = true;	pages.flip.p3shadow._visible = pages.pgrad._visible = !tear;	pages.flip.p2._visible = pages.flip.p3._visible = true;	//equation of the line	var vx = x-sx;	var vy = y-sy;	var a1 = vy/vx;	var a2 = -vy/vx;		cx = sx+(vx/2);	cy = sy+(vy/2);	//trigonometriai szamitasok	//calculating rotation of the page, and the masks	var r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));	var a = Math.asin((sy-y)/r);	if(sx<0) a = -a;		ad = a/AM; 	//in degree	pageN._rotation = ad*2;	r = Math.sqrt((sx-x)*(sx-x)+(sy-y)*(sy-y));	rl = (pw*2);	if(sx>0) { 				//flip forward		pages.mask._xscale = 100;		nx = cx-Math.tan(a)*(ph/2-cy);		ny = ph/2;		if(nx>pw) {			nx = pw;			ny = cy+Math.tan(Math.PI/2+a)*(pw-cx);		}		pageN.pf._x = -(pw-nx);		pages.flip.fgrad._xscale = (r/rl/2)*pw;		pages.pgrad._xscale = -(r/rl/2)*pw;		pages.flip.p3shadow._xscale = (r/rl/2)*pw;	} else { 				//flip backward		pages.mask._xscale = -100;		nx = cx-Math.tan(a)*(ph/2-cy);		ny = ph/2;		if(nx<-pw) {			nx = -pw;			ny = cy+Math.tan(Math.PI/2+a)*(-pw-cx);		}		pageN.pf._x = -(pw-(pw+nx));		pages.flip.fgrad._xscale = -(r/rl/2)*pw;		pages.pgrad._xscale = (r/rl/2)*pw;		pages.flip.p3shadow._xscale = -(r/rl/2)*pw;	}	pages.mask._x = cx;	pages.mask._y = cy;	pages.mask._rotation = ad;	pageN.pf._y = -ny;	pageN._x = nx+offs;	pageN._y = ny;	pages.flip.fgrad._x = cx;	pages.flip.fgrad._y = cy;	pages.flip.fgrad._rotation = ad;	pages.flip.fgrad._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;	pages.flip.p3shadow._x = cx;	pages.flip.p3shadow._y = cy;	pages.flip.p3shadow._rotation = ad;	pages.flip.p3shadow._alpha = (r>(rl-50))? 100-(r-(rl-50))*2: 100;	pages.pgrad._x = cx;	pages.pgrad._y = cy;	pages.pgrad._rotation = ad+180;	pages.pgrad._alpha = (r>(rl-100))? 100-(r-(rl-100)): 100;	pages.flip.fmask.page._x = pageN._x;	pages.flip.fmask.page._y = pageN._y;	pages.flip.fmask.page.pf._x = pageN.pf._x;	pages.flip.fmask.page.pf._y = pageN.pf._y;	pages.flip.fmask.page._rotation = pageN._rotation;}function scalc(obj,x) {	//hardflip calc	if(x<-pw) x=-pw;	if(x>pw) x=pw;	var a = Math.asin( x/pw );	var rot = a/AM/2;	var xs = 100;	var ss = 100*Math.sin( rotz*AM );	x = x/2;	var y = Math.cos(a)*(pw/2)*(ss/100);	placeImg(obj, rot, ss, x, y)	pages.pgrad._visible = pages.flip._visible = true;	pages.pgrad._xscale = x;	pages.pgrad._alpha = pages.flip.p3shadow._alpha = 100;	pages.flip.p3shadow._xscale = -x;	pages.flip.p3shadow._x = 0;	pages.flip.p3shadow._y = 0;	pages.flip.p3shadow._rotation = 0;	pages.pgrad._x = 0;	pages.pgrad._y = 0;	pages.pgrad._rotation = 0;}function placeImg(j, rot, ss, x, y) {	var m = Math.tan( rot*AM );	var f = Math.SQRT2/Math.sqrt(m*m+1);	var phxs = 100*m;	var phRot = -rot;;	var xs = 100*f;	var ys = 100*f;	j.ph.pic._rotation = 45;	j.ph.pic._xscale = (phxs<0)? - xs: xs;	j.ph.pic._yscale = ys*(100/ss);	j.ph._rotation = phRot;	j.ph._xscale = phxs;	j._yscale = ss;	j._x = x;	j._y = y;	j._visible = true;}function setPages(p1,p2,p3,p4) {	//attach the right page "image" at the right place:)	p0 = p1-2;						//pages for transparency...	p5 = p4+2;	if(p0<0) p0=0;	if(p5>maxpage) p5=0;		if(p1<0) p1=0;	//visible pages	if(p2<0) p2=0;	if(p3<0) p3=0;	if(p4<0) p4=0;	trace("setpages ->"+p1+","+p2+","+p3+","+p4);		pleft = pages.p1.page.pf.ph.attachMovie(pageOrder[p1],"pic",0);	pages.p1.page.pf.ph._y = -ph/2;		if(transparency) {		pleftb = pages.p0.page.pf.ph.attachMovie(pageOrder[p0],"pic",0);		pages.p0.page.pf.ph._y = -ph/2;	} else pages.p0._visible = false;	if(hflip) {	//hardflip pages are specials!!! 		var tm = pages.flip.hfliph.attachMovie("sph","sp2",0);		sp2 = tm.ph.pic.attachMovie(pageOrder[p2],"pic",0);		sp2._y = -ph/2, sp2._x = -pw/2;		sp2 = eval("pages.flip.hfliph.sp2");		var tm = pages.flip.hfliph.attachMovie("sph","sp3",1);		sp3 = tm.ph.pic.attachMovie(pageOrder[p3],"pic",0);		sp3._y = -ph/2, sp3._x = -pw/2;		sp3 = eval("pages.flip.hfliph.sp3");	} else {		pages.flip.hfliph.sp2.removeMovieClip();		pages.flip.hfliph.sp3.removeMovieClip();		sp2 = pages.flip.p2.page.pf.ph.attachMovie(pageOrder[p2],"pic",0);		pages.flip.p2.page.pf.ph._y = -ph/2;		sp3 = pages.flip.p3.page.pf.ph.attachMovie(pageOrder[p3],"pic",0);		pages.flip.p3.page.pf.ph._y = -ph/2;	}	pright = pages.p4.page.pf.ph.attachMovie(pageOrder[p4],"pic",0);	pages.p4.page.pf.ph._y = -ph/2;	if(transparency) {		prightb = pages.p5.page.pf.ph.attachMovie(pageOrder[p5],"pic",0);		pages.p5.page.pf.ph._y = -ph/2;	} else pages.p5._visible = false;	if(lcover) {		var lpl = transparency? p1-4: p1-2;		var lpr = transparency? p4+4: p4+2;		var limit = transparency? 0: -2;		if(lpl>limit) {			pages.pLL.page.pf.ph.attachMovie(pageOrder[2],"pic",0);			pages.pLL.page.pf.ph._y = -ph/2;			pages.pLL._visible = true;		} else pages.pLL._visible = false;		if(lpr<(maxpage-limit)) {			pages.pLR.page.pf.ph.attachMovie(pageOrder[maxpage-1],"pic",0);			pages.pLR.page.pf.ph._y = -ph/2;			pages.pLR._visible = true;		} else pages.pLR._visible = false;	}}function resetPages() {	setPages(page,0,0,page+1);}	function autoflip() {								//start auto flip!	if(!aflip && !flip && !flipOff && canflip) {	//only when all conditions fits our needs...		acnt = 0		var pmh = ph/2;		aamp = Math.random()*pmh-(ph/4);		var x= gflip? (gdir*pw)/2: ((pages._xmouse<0)? -pw/2: pw/2);		var y= pages._ymouse;				if(y>0 && y>pmh) y = pmh;		if(y<0 && y<-pmh) y = - pmh;				oy = sy = y;		ax = (pages._xmouse<0)? -pmh: pmh;		ay = y*Math.random();				//page turnig style randomizing		offs = -pw;		var hit = 0;		if(x<0 && page>0) {			pages.flip.p3._x = 0;			hflip = (hcover && gskip)? (page==maxpage || gtarget==0): checkCover(page,-1);			if(!(preflip && hflip)) {				if(gskip) setPages(gtarget,gtarget+1,page,page+1);				else setPages(page-2,page-1,page,page+1);			}			hit = -1;		}		if(x>0 && page<maxpage) {			pages.flip.p3._x = pw;			hflip = (hcover && gskip)? (page==0 || gtarget==maxpage): checkCover(page,1);			if(!(preflip && hflip)) {				if(gskip) setPages(page,gtarget,page+1,gtarget+1);				else setPages(page,page+2,page+1,page+3);			}			hit = 1;		}		if(hflip && preflip) {			hit = 0;			preflip = false;			return false;		}		if(hit) {			anim._visible = false;			flip = true;			flipOff = false;			ox = sx = hit*pw;			pages.flip.setMask(pages.mask);			aadd = hit*(pw/(gflip? 5:10 ));			//autoflip takes 10 frames to be done!!!			aflip = true;			pages.flip.fmask._x = pw;			if(preflip) {				oy = sy = (pages._ymouse<0)? -(ph/2): (ph/2);			}			r0 = Math.sqrt((sy+ph/2)*(sy+ph/2)+pw*pw);			r1 = Math.sqrt((ph/2-sy)*(ph/2-sy)+pw*pw);			pageN = eval("pages.flip.p2.page");			pageO = eval("pages.flip.p3");			oef();			return true;		}	} else return false;}function getm() {	//get x,y reference points depending of turning style: manual/auto	if(aflip && !preflip) {		x = ax;		y = ay;	} else {		x = pages._xmouse;		y = pages._ymouse;	}}function gotoPage(i,skip) {		//quickjump to the page number i	i = getPN(i);				//i = target page	gskip = (skip==undefined)? false: skip;	//skip pages		if(i<0) return false;	var p = int(page/2);	var d = int(i/2);	if(p!=d && canflip && !gflip) {		//target!=current page		if(p<d) {						//go forward			gdir = 1;			gpage = d-p-1;		} else {						//go backward			gdir = -1			gpage = p-d-1;		}		gflip = true;		if(gskip) gtarget = d*2, gpage = 0;		autoflip();		startsnd(0);	//sound	} else gskip = false;}function getPN(i) {	//get the right page number	if(i==0) return 0;	var find = false;	for(j=1;j<=maxpage;j++) {		if(i==pageNumber[j]) {			i=j;			find = true;			break;		}	}	if(find) return i;	else return -1;}function removePage(i) {	trace("remove page "+i);	i = (Math.floor((i-1)/2)*2)+1;	removedPages.push(pageNumber[i], pageNumber[i+1]);		for(j=(i+2);j<=(maxpage+1);j++) {		pageOrder[j-2]=pageOrder[j];		pageCanTear[j-2]=pageCanTear[j];		pageNumber[j-2]=pageNumber[j];	}	trace("removed pages "+i+","+(i+1));	trace(removedPages.join(", "));	maxpage -= 2;}//-------------------------------------------------------------------------------snd0 = new Sound();					//adding sound objectssnd1 = new Sound();snd2 = new Sound();snd0.attachSound("pf1");snd1.attachSound("pf2");snd2.attachSound("pf3");function startsnd(i) {				//Sound starter	if(SoundOn) {		if(i==0) {			snd0.start(0,0);			snd0.onSoundComplete = function () {				startsnd(2);				delete snd0.onSoundComplete;			}		} else {			i--;			this["snd"+i].start(0,0);		}	}}//------------------------------------------------------------------------------------------------ PUT YOUR CODE HERE --------------/*		you can use these functions:		gotoPage( destinationPageNo, skip );	//quick jump to the page number: destinationPageNo; values = 0-maxpages; skip: boolean; if true, pages will be skipped to the destination!		canflip		//it's a variable. setting its value to false disables flipping		other functions of page turning is automatic;				WARNING!!!		if you want to unload/reload tha pageflip, before unloading call function: removeML(); to remove mouse listener!*/function startAutoFlip () {	intervalID = setInterval(nextPage,2000);	//2 seconds}function stopAutoFlip () {	clearInterval(intervalID);}function prevPage() {	gotoPage(page-2);}function nextPage() {	gotoPage(page+2);}

And frame six is:

stop();Mouse.addListener(mousecontroll);onEnterFrame = oef;		//main function: handles page turning-------------------------------------------------------------------------------------resetPages();reset();function removeML() {	//removes mouse listener						//Call this function before unloading the pageflip						//if you don't do that, the next time you load a						//pageflip, the mouselistener will not work!	Mouse.removeListener(mousecontroll);	}/*startAutoFlip();	//Start autoFlipstopAutoFlip();	//Stop autoFlip*/

I've also uploaded the swf file so that you can see where it's going wrong. Thats at http://www.lucyohara.talktalk.net/pageflip.swf Thanks

Link to comment
Share on other sites

It looks like the pages aren't big enough. When you hover over one of the corners it rotates the entire page, and it probably uses a mask to only show the part that is in the rectangular "window". Try making the pages larger so that when the page gets rotated the page under it doesn't show through.

Link to comment
Share on other sites

It looks like the pages aren't big enough. When you hover over one of the corners it rotates the entire page, and it probably uses a mask to only show the part that is in the rectangular "window". Try making the pages larger so that when the page gets rotated the page under it doesn't show through.
When you say make the pages larger do you mean the jpegs, the actual stage or the pw and ph dimensions?
Link to comment
Share on other sites

The mask will make sure that only the portion of the page shows through that you want, so the mask can continue to be the size you want your "book", but the individual pages will be bigger. So your book might have a viewable area of 600x300 for one page, but the page itself might be 800x500 and only a 600x300 window in the middle will actually show through, the rest will be some wiggle room for animations like this so that you can rotate the page and the portion showing through the window will still look like it should. I'm not sure how the code is set up, if it's set up so that you just change a couple things and it is supposed to work, and it's not working, then you might want to ask for help from the person who wrote it or other people that are using it. If you build the pages yourself, make each page larger then the "viewable" area and see if that helps.

Link to comment
Share on other sites

The mask will make sure that only the portion of the page shows through that you want, so the mask can continue to be the size you want your "book", but the individual pages will be bigger. So your book might have a viewable area of 600x300 for one page, but the page itself might be 800x500 and only a 600x300 window in the middle will actually show through, the rest will be some wiggle room for animations like this so that you can rotate the page and the portion showing through the window will still look like it should. I'm not sure how the code is set up, if it's set up so that you just change a couple things and it is supposed to work, and it's not working, then you might want to ask for help from the person who wrote it or other people that are using it. If you build the pages yourself, make each page larger then the "viewable" area and see if that helps.
I tried that, but it still keeps on flipping the same amount of the corner over. I'll e-mail the person who wrote it and ask them. Thanks
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...