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  1. It's more of a team effort, voluntary to try something different and improve one's coding along the way. There's 7 devs on board at the moment, though we're looking for a little more expertise in some JavaScript frameworks, particularly Meteor. And while data's handled with WebSockets, we're also looking to do WebRTC and for incompatibility switch to WebSockets. Data management otherwise in SQL, and MongoDB or Redis.
  2. Still on the hunt. Fun project, hasn't been done before.
  3. Thanks. This is why we're also looking into some peer-to-peer hosting of content. At the moment we're hellbent on completing the first build with full-duplex drawing. A lot of JS goes into developing the tools. PHP's mainly account integration and forum features.In design there's a separate UI for mobile, and in fact for anybody good with Photoshop or vector graphics there's some cool stuff we're keen to create. Drop a message, or do Skype or email, if it's a project you want to get behind.
  4. Hey all!A bunch of us have been putting together a web-based drawing app. In a nutshell, users connect in real-time to draw or chat on a sort of interactive whiteboard. Plenty of these are made in Flash, but we are determined to build it in JavaScript and HTML5; a site that immediately works on mobile (because it's not Flash), tailors to everybody from drawing tablet users to people who want to screw around, chat and play games — and with an awesome, modern look that other apps lack. The thing that works so well is these kinds of programs give you a lot of freedom of expression that I think by
  5. So I've got this conundrum for a web-based drawing app I'm trying to have made. It's one where users can connect in real-time to draw with each other in the same space (like an interactive whiteboard). This has been done plenty of times in Flash (sites like FlockDraw). But how practical would it be in HTML? Trouble is, I've had difficulty finding the right sort of ActionScripters for the job, the program would then require Flash which isn't always available (iPhone, iPad...), and mobile compatibility is quite important. On the other hand DRM is virtually nonexistent on HTML, certainly not near
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