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Everything posted by skaterdav85

  1. I created a mobile web site that uses Google Maps. The font-size of everything on the map is way too small for a mobile device however. Is there any way to increase it?
  2. Is there a way to detect if a browser supports flash via JS? Do iOS and Android devices support Flash? I think iOS devices don't but I am not certain...
  3. I have gotten much closer to finishing the mobile web app I've been working on. It works great on the iPhone/iPod touch. It almost works great on Android's Browser, except the initial zoom level is too close. Once you zoom out all the way by doing the pinch thing on the touch screen, it will zoom out and show as intended like on iOS. Anyone have any clue as to why the Android's initial zoom is off? I am using the meta/viewport tag and setting the width to 'device-width'.If you have an Android or iOS device, pull up the following link:http://www.rocketxl.com/jarritos/mobile/
  4. When I first started web development, I bought DW because that was the only editor I knew. Several years later, I've been exposed to several other IDE's and I think I would still buy DW because of its Managing Sites feature. This makes FTPing files so much easier, especially if you have files in several different folders. With FileZilla or Fetch, I have to constantly open up the right folder and drag over my local copy of a file to update the new one on the server. In DW, I can just click that Put arrow and it figures out the proper folder for where to update the file.
  5. hopefully i can figure out why it doesn't display at the proper zoom level =/. now i can see why mobile web development is a challenge.i figured the images would be a problem. i dont think the designer of the comp kept performance in mind and just created a design that looked spiffy, and i couldnt recreate a lot of the effects in css. i imagine you can do quite a lot in css3, but I have barely touched the surface of that and am not confident in making a page that looks close to the comp with css3. the background image wasn't something that i could take a slice of and repeat so it is one large image. definitely not efficient. im not sure if i should bring it up or not. that would mean a lot of re-work for the designer and myself and it would delay the schedule.
  6. oh wait, the stores page was not scalable because i had user-scalable=no in the content attribute. i removed that now. does the main page still display too large?interesting link. everything scales. even the images.
  7. I wonder if the Android browser doesn't support that meta/viewport tag... It seems the Android browser uses webkit just like Safari.Do you think i went about developing the site correctly, meaning, taking the PS mockup which was 640p x 960px, cutting it up, writing the html/css, and then having the phone's browser auto-fit it to the screen? or was i supposed to shrink the PS comp and make everything really small?
  8. There is a generic mobile edition of 800 x 480 px?
  9. well it shows up fine in the iPhoney simulator (http://www.tuaw.com/2007/06/21/iphoney-iphone-web-simulator/)can you comment on the accuracy of this app? my only problem with this is that the clickable area for each button is not directly on each button. the clickable area is slightly beneath each button. i know this is a lot to ask but would someone mind pulling either link up on their iphone and tell me if it looks way zoomed in or if it looks as one would expect? i'd really appreciate it.
  10. I'm developing a mobile site and I am using http://www.testiphone.com/ to test it since I don't have an iphone. However, the meta viewport tag isn't rendering as expected. The site displays huge with both horizontal and vertical scrollbars. Maybe I am misunderstanding the use of this tag, or maybe that site isn't an accurate simulator of the iphone. Can someone tell me what I am doing wrong because at this point I have no idea. I thought the meta/viewport tag was supposed to scale it down to the the device width...my meta/viewport tag <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no" /> the 2 pages im developing:http://www.rocketxl.com/jarritos/mobile/http://www.rocketxl.com/jarritos/mobile/stores
  11. oh ok. thanks! i see it displaying the missing font types.
  12. i see the yellow exclamation points next to the text layers. How do I find out what font is missing? And how do I add new fonts?
  13. im not much of a PS guy, but i have to slice a psd. i got a psd from someone and when i open it up in PS on my computer, it says:"Some text layers contain fonts that are missing. These layers will need to have the missing fonts replaced before they can be used for vector output."Is there a quick fix to solve this? I googled a bit but i didnt find a direct answer.
  14. Does anyone have recommendations for testing Mobile Safari, Browser on Android, or Opera Mini on Android? The iPhone SDK requires the Snow Leopard OS and I only have Leopard. And the Android SDK was kind of confusing when I tried installing it.
  15. I just found another resource on DOCTYPES for mobile devices: http://developer.android.com/guide/webapps...-practices.htmlAccording to the link, it says most mobile web sites use XHTML Basic 1.1. Can you use HTML5 tags if you provide this DOCTYPE? <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML Basic 1.1//EN" "http://www.w3.org/TR/xhtml-basic/xhtml-basic11.dtd"> Also, I've never put the xml declaration above the DOCTYPE before in my desktop web apps. What is that and is it necessary?
  16. awesome, thanks. I think i'll try out Sencha touch over jQuery mobile since it looks like Sencha focuses mainly on iOS and Android, which is all I have to develop for, and its free for commercial.
  17. wow great compatibility chart you found! Looks like iPhone's Safari and Android browser's are similar in terms of CSS compatibility. for JS, does a click = a touch? What do you know about JS events?
  18. I'm new to developing web apps for mobile devices. Recently I have been tasked to create a simple site based off a Photoshop composition for the iPhone (Safari) and Android phones (Browser and Opera Mini). For those of you who have developed a mobile based site, are there any special considerations I need to take regarding the DOCTYPE, JavaScript limitations, or performance? Or is it pretty similar as to developing a regular desktop web app (disregarding usability since someone else has come up with the design for me)?
  19. I am creating a store locator page on a mobile device using the phone's current location and the lat/long of the store. What is the most efficient method on a mobile device to find the distances between the 2 points? Should I use something like the Vincenty Formula: http://www.movable-type.co.uk/scripts/latlong-vincenty.htmlor the Google Maps API?
  20. They are sort of equivalent. They both fetch the element, but the jQuery implementation wraps the DOM element inside a jQuery object. If you try using regular JS methods/properties on $('#someID') like $('#someID').innerHTML, that will throw an error. You have to use jQuery's implementation like $('#someID').html(). I did try creating the element via jQuery by passing the variable containing all the HTML from the textarea to the jQuery wrapper $(), but that didn't work. $(textareasHTML).filter() etcMaybe I did create the element from the value in my textarea with $(textareasHTML), but I could have been doing something else wrong. I was on a tight deadline (due today) so I just did it the inefficient way by appending it to the DOM.
  21. well when u do something like $('#someID'), that finds the element with an ID of 'someID' and wraps it into a jQuery object. What i wanted to do was take the value of a textarea (which is a block of html), and find certain values within certain tags using jQuery methods. To use jQuery methods, I have to use a jQuery object.I couldn't figure it out so instead, I took the value from the textarea, appended it to some div so that the html block was in the dom, and then I parsed through the html in that div to build a variable that i wanted. Once I finished parsing and building my variable of new html, I then removed all that html from the div. I'm not sure if this was the most efficient solution, but it worked.
  22. basically this small project is for a teacher i work for to copy a bunch of html from one page, put it in this textarea, and i will parse through it and generate new html in a different format. i want to wrap this html into a jquery object so that i can start parsing through it. i only know how to do this from the dom though and not from a textarea's value.i got the value just by doing $('#textarea-id').val();
  23. I have a textarea where people are going to input a bunch of HTML. I want to parse through this value. How can I turn that textarea's value into a jQuery object?
  24. you can open up an xml document in IE and Firefox pretty nicely. Maybe you have some restrictions on IE that is not letting you open it. Try FF.The point of XML is to have a consistent data transfer language. It is typically used with web services. Say Flickr wants to expose some of its data to other applications. One way to provide its data to other application developers is through XML. It might look something like this, obviously with more data: <photos> <photo> <img_name>beach</img_name> </photo> <photo> <img_name>mountains</img_name> </photo></photos>
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