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ThoSzy

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About ThoSzy

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  1. I've got a function that create mesh when you click on another. On the click, 2 or 3 mesh are created and go to their positions. Know i would like to do the reverse function : when the mesh are deployed, and you click anoter time on the mesh, the previously created mesh go back and are removed from the scene. Here is my first function : function sortiSphere(element, obj) { var matStdParams = { roughness: 1, metalness: 0.8, color: element.group, emissive: element.group, emissiveIntensity: 0.5 }; var sphereMaterial2 = new TH
  2. Hello, I try to place meshs on sphere depending on their rank in a json file. I am looking for a way to define the position of my meshs in my loop in order to prevent them to be created on each other. function onMouseGauche(event) { event = event || window.event; if (event.button == 0) { mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; // update the picking ray with the camera and mouse position raycaster.setFromCamera(mouse, camera); // calc
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