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richengle

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  1. if you are trying to cleat your canvas, but you have lines, you need to begin path again. So first try this context.clearRect(0, 0, context.canvas.width, context.canvas.height); context.beginPath(); == if that doesnt work, try context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); == and if you had ROTATED OR SCALED YOUR CANVAS, you need to ctx.save(); ctx.beginPath(); // Use the identity matrix while clearing the canvas ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, myCanvas.width, myCanvas.height); // Restore the transform ctx.restore();//myCanvas.width=myCanvas.width === and lastly, if that doenst work, you can hack it by... context.width=context.width
  2. is anyone here interested in physics and games?
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