Jump to content

Search the Community

Showing results for tags 'mesh'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • W3Schools
    • General
    • Suggestions
    • Critiques
  • HTML Forums
    • HTML/XHTML
    • CSS
  • Browser Scripting
    • JavaScript
    • VBScript
  • Server Scripting
    • Web Servers
    • Version Control
    • SQL
    • ASP
    • PHP
    • .NET
    • ColdFusion
    • Java/JSP/J2EE
    • CGI
  • XML Forums
    • XML
    • XSLT/XSL-FO
    • Schema
    • Web Services
  • Multimedia
    • Multimedia
    • FLASH

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Languages

Found 1 result

  1. I've got a function that create mesh when you click on another. On the click, 2 or 3 mesh are created and go to their positions. Know i would like to do the reverse function : when the mesh are deployed, and you click anoter time on the mesh, the previously created mesh go back and are removed from the scene. Here is my first function : function sortiSphere(element, obj) { var matStdParams = { roughness: 1, metalness: 0.8, color: element.group, emissive: element.group, emissiveIntensity: 0.5 }; var sphereMaterial2 = new TH
×
×
  • Create New...