Cryzabey Posted July 23, 2010 Share Posted July 23, 2010 I'm attempting to play songs dynamically in AS3, but I'm having a little bit of trouble. At the very bottom I've included the portion of my script that focuses around the audio.The audio plays if: songPlayer = song1.play(); But not if: var playMe = ["song"+currentSong".play();"]; trace(playMe); songPlayer = [playMe].play(); Basically, I can't get it to play my audio unless I specify the sound. Any attempts at trying to make it dynamic are less than fruitful. Any/all help is appreciated [: //// createMusicPlayer()//// Creates the music player, and sets up the events// that control how the main BG song is played.// public var currentSong:int = 1; public var lastPosition:Number = 0; public var isPlaying:String = "true"; public var stopBTN:SimpleButton = new SimpleButton(); public var playBTN:SimpleButton = new SimpleButton(); public var pauseBTN:SimpleButton = new SimpleButton(); public var skipForwardBTN:SimpleButton = new SimpleButton(); public var SkipBackwardBTN:SimpleButton = new SimpleButton(); public var playlist:Array = new Array("song1", "song2", "song3", "song4"); public function createMusicPlayer() { // Setting up song settings songSettings.volume = 0.5; songPlayer.soundTransform = songSettings; // Creating and placing music controls pauseBTN = new BT_MusicPause; pauseBTN.x = 550; pauseBTN.y = 20; addChild(pauseBTN); stopBTN = new BT_MusicStop; stopBTN.x = (pauseBTN.x + 70); stopBTN.y = 20; addChild(stopBTN); // Adding event listeners stopBTN.addEventListener(MouseEvent.CLICK, onClickStop); pauseBTN.addEventListener(MouseEvent.CLICK, onClickPause); var playMe = ["song"+currentSong".play();"]; trace(playMe); songPlayer = [playMe].play(); }//// onClickStop()// function onClickStop(e:MouseEvent):void{ // Stop isPlaying = "false"; lastPosition = 0; songPlayer.stop(); // Switch out buttons if(pauseBTN.hasEventListener(MouseEvent.CLICK)){ playBTN = new BT_MusicPlay; playBTN.x = pauseBTN.x; playBTN.y = 20; removeChild(pauseBTN); addChild(playBTN); playBTN.addEventListener(MouseEvent.CLICK, onClickPlay); pauseBTN.removeEventListener(MouseEvent.CLICK, onClickPause); } }//// onClickPause()// function onClickPause(e:MouseEvent):void{ // Save position and stop isPlaying = "false"; lastPosition = songPlayer.position; songPlayer.stop(); // Switch out buttons playBTN = new BT_MusicPlay; playBTN.x = pauseBTN.x; playBTN.y = 20; removeChild(pauseBTN); addChild(playBTN); playBTN.addEventListener(MouseEvent.CLICK, onClickPlay); pauseBTN.removeEventListener(MouseEvent.CLICK, onClickPause); }//// onClickPlay()// function onClickPlay(e:MouseEvent):void{ // Stop, then resume/play isPlaying = "true"; songPlayer.stop(); songPlayer = song1.play(lastPosition); songPlayer.soundTransform = songSettings; // Switch out buttons pauseBTN = new BT_MusicPause; pauseBTN.x = playBTN.x; pauseBTN.y = 20; removeChild(playBTN); addChild(pauseBTN); playBTN.removeEventListener(MouseEvent.CLICK, onClickPlay); pauseBTN.addEventListener(MouseEvent.CLICK, onClickPause); } Link to comment Share on other sites More sharing options...
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