Mikkel Posted September 20, 2012 Share Posted September 20, 2012 I've been enthusiastically reading a lot of w3schools' tutorials and reference pages on HTML, which is a very big step in the right direction for HTML. Alright, so far so good. The <canvas> and <video> tags are amazing, and things like the technique used here is very exciting: http://www.w3schools...drawimage_video However, I've run into a bit of a show-stopper: the example above, and any similar ones I've been able to find, does not work on mobile devices - even ones that support both <video> and <canvas> by themselves. I haven't tried it on any iOS devices, but web searches indicate they would have the same issues. I've attached a screenshot of how the above example looks on an Asus TF300 tablet (Android 4.0.3). Am I the only one running into these issues, or has anyone else experienced similar problems? If so, were you able to solve it - and how? Regards, Mikkel Link to comment Share on other sites More sharing options...
Mikkel Posted September 21, 2012 Author Share Posted September 21, 2012 Oh, additional and possibly very relevant information:I don't actually need the video to play real-time inside the canvas, I just need canvas (or something else!) to be able to take still-frames from a paused video playing in a <video> tag, and save those still-frames on the server. Link to comment Share on other sites More sharing options...
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