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why are canvas libraries faster than canvas itself


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The libraries are not faster than writing native Javascript, they are just coded in an optimal way. You could try to go through their source code if you want to learn some techniques.

A common technique to make canvas appear faster is to draw on a buffer (a hidden canvas) and then use drawImage() to draw the contents of the hidden canvas onto the visible canvas.

Without more information on how you are writing code for canvas, I can't tell you how to optimize it.

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