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Mart

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Posts posted by Mart

  1. Hi Again.

     

    I found one issue. A missing set of { }

     

    The script now looks like this - still do as I expect, though. It prints out a number about somwhere between 60 and 80, so I still need a helping hand I think.

    var tries=50;
    
    function trySending () {
       s.tl(this, 'o', 'mouseflow sessionID', {
    linkTrackVars: 'prop50',
    prop50: window.mouseflow.getSessionId()
       });}
    
          
          
    while (tries > 0){
       if (window.mouseflow.getSessionId && s.tl && tries > 0 && window.mouseflow.getSessionId !== -1){
    setTimeout(trySending(), 10);
            {break;}
          
    
          } else if (tries > 0); {
         tries--;
    console.log(tries) ;
          
          }}
    
  2. Hi!

     

    I'm trying to build a loop, that looks for certain functions to be loaded, and then using one of them (window.mouseflow.getSessionId) to fetch a value, to be send to the other (s.tl). The getting and the sending works.

     

    The issue is this:

     

    When the script is loaded, it looks for the functions. It should then try to sending them every 10 ms, and do so 50 times. I want this, because the functions might not be loaded when this script runs.

     

    I've added a console.log. If the functions are not there, I would expect it to print out the numbers 50-1. It does not, so I'm suspecing it only tries once. Can any of you tell me why?

     

    var tries=50;
    
    function trySending () {
       s.tl(this, 'o', 'mouseflow sessionID', {
    linkTrackVars: 'prop50',
    prop50: window.mouseflow.getSessionId()
       });}
    
          
          
     while (tries > 0)
       if (window.mouseflow.getSessionId && s.tl && tries > 0){
    setTimeout(trySending(), 10);
            {break;}
          
    
          } else if (tries > 0); {
         tries--;
    console.log(tries) 
          
    }
    

     

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