Jump to content

Search the Community

Showing results for tags 'phone'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • W3Schools
    • General
    • Suggestions
    • Critiques
  • HTML Forums
    • HTML/XHTML
    • CSS
  • Browser Scripting
    • JavaScript
    • VBScript
  • Server Scripting
    • Web Servers
    • Version Control
    • SQL
    • ASP
    • PHP
    • .NET
    • ColdFusion
    • Java/JSP/J2EE
    • CGI
  • XML Forums
    • XML
    • XSLT/XSL-FO
    • Schema
    • Web Services
  • Multimedia
    • Multimedia
    • FLASH

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Languages

Found 3 results

  1. Hello & Thanks , I am having trouble with my phone version of BenghaziGame . My viewport : <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"/> Also , I changed the camvas dimensions from this: <canvas id="canvas" width="800" height="550" style="background-color:#992D2D"></canvas> to this: <canvas id="canvas" width="360" height="400" style="background-color:#992D2D"></canvas> And it looks like I'll need to adjust a bunch of other stuff to make it visually acceptable . Running the program on desktop , it all runs fine . But running same code on phone , the collision detection doesn't work , and the prog runs very , very slow . I could use some recommendations on what can I tweak to improve phone I am running it on my Lumia 640 windows phone . http://liesandcowpies.com/ gives options to run on phone or desktop . Thanks
  2. I know mobile phone browsers have this feature but is it possible for desktop computers? For example, I have a large excel file in skydrive full of phone numbers and instead of manually dialing the numbers I want to click the numbers to open skype or gmail's call phone feature and automatically call the number.
  3. I've been enthusiastically reading a lot of w3schools' tutorials and reference pages on HTML, which is a very big step in the right direction for HTML. Alright, so far so good. The <canvas> and <video> tags are amazing, and things like the technique used here is very exciting: http://www.w3schools...drawimage_video However, I've run into a bit of a show-stopper: the example above, and any similar ones I've been able to find, does not work on mobile devices - even ones that support both <video> and <canvas> by themselves. I haven't tried it on any iOS devices, but web searches indicate they would have the same issues. I've attached a screenshot of how the above example looks on an Asus TF300 tablet (Android 4.0.3). Am I the only one running into these issues, or has anyone else experienced similar problems? If so, were you able to solve it - and how? Regards, Mikkel
×
×
  • Create New...