Search the Community
Showing results for tags 'phone'.
-
Hello & Thanks , I am having trouble with my phone version of BenghaziGame . My viewport : <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"/> Also , I changed the camvas dimensions from this: <canvas id="canvas" width="800" height="550" style="background-color:#992D2D"></canvas> to this: <canvas id="canvas" width="360" height="400" style="background-color:#992D2D"></canvas> And it looks like I'll need to adjust a bunch of other stuff to make it visually acceptable . Running the program on desktop , it all runs fine . But running same code on phone , the collision detection doesn't work , and the prog runs very , very slow . I could use some recommendations on what can I tweak to improve phone I am running it on my Lumia 640 windows phone . http://liesandcowpies.com/ gives options to run on phone or desktop . Thanks
-
I know mobile phone browsers have this feature but is it possible for desktop computers? For example, I have a large excel file in skydrive full of phone numbers and instead of manually dialing the numbers I want to click the numbers to open skype or gmail's call phone feature and automatically call the number.
-
I've been enthusiastically reading a lot of w3schools' tutorials and reference pages on HTML, which is a very big step in the right direction for HTML. Alright, so far so good. The <canvas> and <video> tags are amazing, and things like the technique used here is very exciting: http://www.w3schools...drawimage_video However, I've run into a bit of a show-stopper: the example above, and any similar ones I've been able to find, does not work on mobile devices - even ones that support both <video> and <canvas> by themselves. I haven't tried it on any iOS devices, but web searches indicate they would have the same issues. I've attached a screenshot of how the above example looks on an Asus TF300 tablet (Android 4.0.3). Am I the only one running into these issues, or has anyone else experienced similar problems? If so, were you able to solve it - and how? Regards, Mikkel