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Matrix 3d() help


Norsky

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m13 and m23 would indicate the Z coordinate of the X and Y axes. m31, m32 and m33 would be the X,Y,Z coordinates of the Z axis. The 3D matrix is complicated, there's a lot of algebra behind it. Multiplying the matrix by a 3D coordinate would cause that coordinate to change. This matrix is similar to the Model-View matrix used by OpenGL http://www.songho.ca/opengl/gl_transform.html#modelview

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Why? Any transformation that the matrix can do can be broken down into a combination of translations, rotations and scalings.

 

If you insist on learning how to use a 3D matrix, it's up to you to do the research for it.

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