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Everything posted by richengle

  1. if you are trying to cleat your canvas, but you have lines, you need to begin path again. So first try this context.clearRect(0, 0, context.canvas.width, context.canvas.height); context.beginPath(); == if that doesnt work, try context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); == and if you had ROTATED OR SCALED YOUR CANVAS, you need to ctx.save(); ctx.beginPath(); // Use the identity matrix while clearing the canvas ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, myCanvas.width, myCanvas.height); // Restore the transform ctx.restore();//myCanvas.width=myCanvas.width === and lastly, if that doenst work, you can hack it by... context.width=context.width
  2. is anyone here interested in physics and games?
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