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OTTO

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Everything posted by OTTO

  1. OTTO

    A Great Example

    W8 what are you talking about?
  2. OTTO

    Link problems

    well i put the source in a .html file on my computer and everything seemed to work fine with ff but ill keep looking into it i think it might have something to do with ur webhost.
  3. OTTO

    Firefox: The New IE

    lol yep dude dont worry if u look at the polls over the years firefox users are rising and ie is getting lower.
  4. lol aspnet guy and they were trying so hard.
  5. just do this <a href="location of file">Download</a>
  6. OTTO

    How do you do it?

    ok well im a little confuse i see that what you enter in the editor calls on that page but how would u go about creating something like that?
  7. i think freewebs is pretty good i like how the only add is a link to there site that you can put at the bottom of the screen where noone can see or make the text llok the same as the bg so u cant see.
  8. i was wondering what was scripting launguage was used to make tryit editor v1.4.
  9. OTTO

    flashing pics

    i agree with aspnetguy i was about to stop giving you advice.
  10. Try this out. <html><head><title>try this out</title><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"></head><body><table width="100%" border="1" bordercolor="" background=""> <tr> <td> </td> </tr></table></body></html>
  11. <html><head><title>there u are</title><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"></head><body text="#FFFFFF"><table width="100%" border="1" bordercolor="#FFFFFF" bgcolor="#FFFFFF"> <tr> <td> </td> </tr></table></body></html>
  12. if you are makeing a website the correct way to do it would be to upload the file from your computer and then put the location like src="video.wmv"
  13. OTTO

    flashing pics

    ok if u just learned js like u said in the 5 min that it took u to reply here IS YOUR SLIDE SHOW CODE! you should be able to understand it. // There are two objects defined in this file:// "slide" - contains all the information for a single slide// "slideshow" - consists of multiple slide objects and runs the slideshow//==================================================// slide object//==================================================function slide(src,link,text,target,attr) { // This is the constructor function for the slide object. // It is called automatically when you create a new slide object. // For example: // s = new slide(); // Image URL this.src = src; // Link URL this.link = link; // Text to display this.text = text; // Name of the target window ("_blank") this.target = target; // Custom duration for the slide, in milliseconds. // This is an optional parameter. // this.timeout = 3000 // Attributes for the target window: // width=n,height=n,resizable=yes or no,scrollbars=yes or no, // toolbar=yes or no,location=yes or no,directories=yes or no, // status=yes or no,menubar=yes or no,copyhistory=yes or no // Example: "width=200,height=300" this.attr = attr; // Create an image object for the slide if (document.images) { this.image = new Image(); } // Flag to tell when load() has already been called this.loaded = false; //-------------------------------------------------- this.load = function() { // This method loads the image for the slide if (!document.images) { return; } if (!this.loaded) { this.image.src = this.src; this.loaded = true; } } //-------------------------------------------------- this.hotlink = function() { // This method jumps to the slide's link. // If a window was specified for the slide, then it opens a new window. var mywindow; // If this slide does not have a link, do nothing if (!this.link) return; // Open the link in a separate window? if (this.target) { // If window attributes are specified, // use them to open the new window if (this.attr) { mywindow = window.open(this.link, this.target, this.attr); } else { // If window attributes are not specified, do not use them // (this will copy the attributes from the originating window) mywindow = window.open(this.link, this.target); } // Pop the window to the front if (mywindow && mywindow.focus) mywindow.focus(); } else { // Open the link in the current window location.href = this.link; } }}//==================================================// slideshow object//==================================================function slideshow( slideshowname ) { // This is the constructor function for the slideshow object. // It is called automatically when you create a new object. // For example: // ss = new slideshow("ss"); // Name of this object // (required if you want your slideshow to auto-play) // For example, "SLIDES1" this.name = slideshowname; // When we reach the last slide, should we loop around to start the // slideshow again? this.repeat = true; // Number of images to pre-fetch. // -1 = preload all images. // 0 = load each image is it is used. // n = pre-fetch n images ahead of the current image. // I recommend preloading all images unless you have large // images, or a large amount of images. this.prefetch = -1; // IMAGE element on your HTML page. // For example, document.images.SLIDES1IMG this.image; // ID of a DIV element on your HTML page that will contain the text. // For example, "slides2text" // Note: after you set this variable, you should call // the update() method to update the slideshow display. this.textid; // TEXTAREA element on your HTML page. // For example, document.SLIDES1FORM.SLIDES1TEXT // This is a depracated method for displaying the text, // but you might want to supply it for older browsers. this.textarea; // Milliseconds to pause between slides. // Individual slides can override this. this.timeout = 3000; // Hook functions to be called before and after updating the slide // this.pre_update_hook = function() { } // this.post_update_hook = function() { } // These are private variables this.slides = new Array(); this.current = 0; this.timeoutid = 0; //-------------------------------------------------- // Public methods //-------------------------------------------------- this.add_slide = function(slide) { // Add a slide to the slideshow. // For example: // SLIDES1.add_slide(new slide("s1.jpg", "link.html")) var i = this.slides.length; // Prefetch the slide image if necessary if (this.prefetch == -1) { slide.load(); } this.slides[i] = slide; } //-------------------------------------------------- this.play = function(timeout) { // This method implements the automatically running slideshow. // If you specify the "timeout" argument, then a new default // timeout will be set for the slideshow. // Make sure we're not already playing this.pause(); // If the timeout argument was specified (optional) // then make it the new default if (timeout) { this.timeout = timeout; } // If the current slide has a custom timeout, use it; // otherwise use the default timeout if (typeof this.slides[ this.current ].timeout != 'undefined') { timeout = this.slides[ this.current ].timeout; } else { timeout = this.timeout; } // After the timeout, call this.loop() this.timeoutid = setTimeout( this.name + ".loop()", timeout); } //-------------------------------------------------- this.pause = function() { // This method stops the slideshow if it is automatically running. if (this.timeoutid != 0) { clearTimeout(this.timeoutid); this.timeoutid = 0; } } //-------------------------------------------------- this.update = function() { // This method updates the slideshow image on the page // Make sure the slideshow has been initialized correctly if (! this.valid_image()) { return; } // Call the pre-update hook function if one was specified if (typeof this.pre_update_hook == 'function') { this.pre_update_hook(); } // Convenience variable for the current slide var slide = this.slides[ this.current ]; // Determine if the browser supports filters var dofilter = false; if (this.image && typeof this.image.filters != 'undefined' && typeof this.image.filters[0] != 'undefined') { dofilter = true; } // Load the slide image if necessary slide.load(); // Apply the filters for the image transition if (dofilter) { // If the user has specified a custom filter for this slide, // then set it now if (slide.filter && this.image.style && this.image.style.filter) { this.image.style.filter = slide.filter; } this.image.filters[0].Apply(); } // Update the image. this.image.src = slide.image.src; // Play the image transition filters if (dofilter) { this.image.filters[0].Play(); } // Update the text this.display_text(); // Call the post-update hook function if one was specified if (typeof this.post_update_hook == 'function') { this.post_update_hook(); } // Do we need to pre-fetch images? if (this.prefetch > 0) { var next, prev, count; // Pre-fetch the next slide image(s) next = this.current; prev = this.current; count = 0; do { // Get the next and previous slide number // Loop past the ends of the slideshow if necessary if (++next >= this.slides.length) next = 0; if (--prev < 0) prev = this.slides.length - 1; // Preload the slide image this.slides[next].load(); this.slides[prev].load(); // Keep going until we have fetched // the designated number of slides } while (++count < this.prefetch); } } //-------------------------------------------------- this.goto_slide = function(n) { // This method jumpts to the slide number you specify. // If you use slide number -1, then it jumps to the last slide. // You can use this to make links that go to a specific slide, // or to go to the beginning or end of the slideshow. // Examples: // onClick="myslides.goto_slide(0)" // onClick="myslides.goto_slide(-1)" // onClick="myslides.goto_slide(5)" if (n == -1) { n = this.slides.length - 1; } if (n < this.slides.length && n >= 0) { this.current = n; } this.update(); } //-------------------------------------------------- this.goto_random_slide = function(include_current) { // Picks a random slide (other than the current slide) and // displays it. // If the include_current parameter is true, // then // See also: shuffle() var i; // Make sure there is more than one slide if (this.slides.length > 1) { // Generate a random slide number, // but make sure it is not the current slide do { i = Math.floor(Math.random()*this.slides.length); } while (i == this.current); // Display the slide this.goto_slide(i); } } //-------------------------------------------------- this.next = function() { // This method advances to the next slide. // Increment the image number if (this.current < this.slides.length - 1) { this.current++; } else if (this.repeat) { this.current = 0; } this.update(); } //-------------------------------------------------- this.previous = function() { // This method goes to the previous slide. // Decrement the image number if (this.current > 0) { this.current--; } else if (this.repeat) { this.current = this.slides.length - 1; } this.update(); } //-------------------------------------------------- this.shuffle = function() { // This method randomly shuffles the order of the slides. var i, i2, slides_copy, slides_randomized; // Create a copy of the array containing the slides // in sequential order slides_copy = new Array(); for (i = 0; i < this.slides.length; i++) { slides_copy[i] = this.slides[i]; } // Create a new array to contain the slides in random order slides_randomized = new Array(); // To populate the new array of slides in random order, // loop through the existing slides, picking a random // slide, removing it from the ordered list and adding it to // the random list. do { // Pick a random slide from those that remain i = Math.floor(Math.random()*slides_copy.length); // Add the slide to the end of the randomized array slides_randomized[ slides_randomized.length ] = slides_copy[i]; // Remove the slide from the sequential array, // so it cannot be chosen again for (i2 = i + 1; i2 < slides_copy.length; i2++) { slides_copy[i2 - 1] = slides_copy[i2]; } slides_copy.length--; // Keep going until we have removed all the slides } while (slides_copy.length); // Now set the slides to the randomized array this.slides = slides_randomized; } //-------------------------------------------------- this.get_text = function() { // This method returns the text of the current slide return(this.slides[ this.current ].text); } //-------------------------------------------------- this.get_all_text = function(before_slide, after_slide) { // Return the text for all of the slides. // For the text of each slide, add "before_slide" in front of the // text, and "after_slide" after the text. // For example: // document.write("<ul>"); // document.write(s.get_all_text("<li>","\n")); // document.write("<\/ul>"); all_text = ""; // Loop through all the slides in the slideshow for (i=0; i < this.slides.length; i++) { slide = this.slides[i]; if (slide.text) { all_text += before_slide + slide.text + after_slide; } } return(all_text); } //-------------------------------------------------- this.display_text = function(text) { // Display the text for the current slide // If the "text" arg was not supplied (usually it isn't), // get the text from the slideshow if (!text) { text = this.slides[ this.current ].text; } // If a textarea has been specified, // then change the text displayed in it if (this.textarea && typeof this.textarea.value != 'undefined') { this.textarea.value = text; } // If a text id has been specified, // then change the contents of the HTML element if (this.textid) { r = this.getElementById(this.textid); if (!r) { return false; } if (typeof r.innerHTML == 'undefined') { return false; } // Update the text r.innerHTML = text; } } //-------------------------------------------------- this.hotlink = function() { // This method calls the hotlink() method for the current slide. this.slides[ this.current ].hotlink(); } //-------------------------------------------------- this.save_position = function(cookiename) { // Saves the position of the slideshow in a cookie, // so when you return to this page, the position in the slideshow // won't be lost. if (!cookiename) { cookiename = this.name + '_slideshow'; } document.cookie = cookiename + '=' + this.current; } //-------------------------------------------------- this.restore_position = function(cookiename) { // If you previously called slideshow_save_position(), // returns the slideshow to the previous state. //Get cookie code by Shelley Powers if (!cookiename) { cookiename = this.name + '_slideshow'; } var search = cookiename + "="; if (document.cookie.length > 0) { offset = document.cookie.indexOf(search); // if cookie exists if (offset != -1) { offset += search.length; // set index of beginning of value end = document.cookie.indexOf(";", offset); // set index of end of cookie value if (end == -1) end = document.cookie.length; this.current = parseInt(unescape(document.cookie.substring(offset, end))); } } } //-------------------------------------------------- this.noscript = function() { // This method is not for use as part of your slideshow, // but you can call it to get a plain HTML version of the slideshow // images and text. // You should copy the HTML and put it within a NOSCRIPT element, to // give non-javascript browsers access to your slideshow information. // This also ensures that your slideshow text and images are indexed // by search engines. $html = "\n"; // Loop through all the slides in the slideshow for (i=0; i < this.slides.length; i++) { slide = this.slides[i]; $html += '<P>'; if (slide.link) { $html += '<a href="' + slide.link + '">'; } $html += '<img src="' + slide.src + '" ALT="slideshow image">'; if (slide.link) { $html += "<\/a>"; } if (slide.text) { $html += "<BR>\n" + slide.text; } $html += "<\/P>" + "\n\n"; } // Make the HTML browser-safe $html = $html.replace(/\&/g, "&" ); $html = $html.replace(/</g, "<" ); $html = $html.replace(/>/g, ">" ); return('<pre>' + $html + '</pre>'); } //================================================== // Private methods //================================================== //-------------------------------------------------- this.loop = function() { // This method is for internal use only. // This method gets called automatically by a JavaScript timeout. // It advances to the next slide, then sets the next timeout. // If the next slide image has not completed loading yet, // then do not advance to the next slide yet. // Make sure the next slide image has finished loading if (this.current < this.slides.length - 1) { next_slide = this.slides[this.current + 1]; if (next_slide.image.complete == null || next_slide.image.complete) { this.next(); } } else { // we're at the last slide this.next(); } // Keep playing the slideshow this.play( ); } //-------------------------------------------------- this.valid_image = function() { // Returns 1 if a valid image has been set for the slideshow if (!this.image) { return false; } else { return true; } } //-------------------------------------------------- this.getElementById = function(element_id) { // This method returns the element corresponding to the id if (document.getElementById) { return document.getElementById(element_id); } else if (document.all) { return document.all[element_id]; } else if (document.layers) { return document.layers[element_id]; } else { return undefined; } } //================================================== // Deprecated methods // I don't recommend the use of the following methods, // but they are included for backward compatibility. // You can delete them if you don't need them. //================================================== //-------------------------------------------------- this.set_image = function(imageobject) { // This method is deprecated; you should use // the following code instead: // s.image = document.images.myimagename; // s.update(); if (!document.images) return; this.image = imageobject; } //-------------------------------------------------- this.set_textarea = function(textareaobject) { // This method is deprecated; you should use // the following code instead: // s.textarea = document.form.textareaname; // s.update(); this.textarea = textareaobject; this.display_text(); } //-------------------------------------------------- this.set_textid = function(textidstr) { // This method is deprecated; you should use // the following code instead: // s.textid = "mytextid"; // s.update(); this.textid = textidstr; this.display_text(); }}
  14. ok i hope this answers alot of your future questions most things such as that will only require u change the location of what ever you want your video to be from all u are saying it makes me feel u dont understand basic html yet? most of it is pretty strait forward here is and easy example. <embed SRC="sweetvid.wmv" WIDTH="400" HEIGHT="320" AUTOPLAY="true"></embed> and this means. <embed SRC="THE LOCATION OF THE VIDEO" WIDTH="THE WIDTH OF THE VIDEO" HEIGHT="THE HEIGHT OF THE VIDEO" AUTOPLAY="DO I WANT IT TO AUTOMATICALLY PLAY"></embed> That is as easy as i can put it very simple code for windows media player.
  15. OTTO

    flashing pics

    dude read the tutorials and get more advanced.and there is no such thing as cheating this isent a game if u have ever tried to use someones source code and just copy there site or see if it will work u will find out. it dosent it will take alota knowlage and modifications to bring it to life.
  16. OTTO

    html hoster

    i know what hes saying yes u can usse those kinds of free domain names but it has nothing to do with ur hosts compatibility it is simply a domain out there that redirects to your site.
  17. OTTO

    sig design

    wow Chocolate impresive how did u make the top one did u turn a .swf into a .gif??
  18. OTTO

    site concept

    or simply make one about you. im sure you know that topic pretty well.
  19. Yea i dont think there is a such thing as cheating i would call it productivity yes you should learn html like the back of your hand and yes you should just copy codes to be more productive adn skem is right u will rarely find a code that dosent need a mod and to do that u will have to understand the code.
  20. tyes this is true but it will still stop alota noobs that dont know what they are doing.
  21. It's official. None of us have lives. Hey, that means we're immortal! Woohoo! <{POST_SNAPBACK}> this wat immortality feels like o man it rock!
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