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Analog clock along around cursor on ur web page


binoychandrasekhar
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Hi all Try this code on your web page for getting a live analog clock along with cursor..<head><title></title>script type="text/javascript">var brOK = false, mie = false;if (document.layers || document.all) brOK = true;if (document.all) mie = true;var ex = 0, ey = 0;var ae, le, re, x0, y0, tid, realx, realy;function navMove(e) {ex = e.pageX; ey = e.pageY;moveeye()return routeEvent(e);}function mieMove() {ex = document.body.scrollLeft + event.x;ey = document.body.scrollTop + event.y;moveeye();}function moveeye() {dy = ey - y0 - 20;dx1 = ex - x0 - 20;dx2 = ex - x0 - 60;r = Math.sqrt(dx1 * dx1 + dy * dy);if (r < 20) r = 20;dx1 = dx1 * 10 / r + x0 + 10;dy1 = dy * 10 / r + y0 + 10;r = Math.sqrt(dx2 * dx2 + dy * dy);if (r < 20) r = 20;dx2 = dx2 * 10 / r + x0 + 50;ae.left = x0;ae.top = y0;le.left = dx1;le.top = dy1;re.left = dx2;re.top = dy1;}function setHandlers() {if (!mie) {y0 = document.eyeballs.top;x0 = document.eyeballs.left;ae = document.eyeballs;le = document.lefteye; re = document.righteye; window.captureEvents(Event.MOUSEMOVE);window.onMouseMove = navMove;} else {y0 = document.all.eyeballs.style.pixelTop;x0 = document.all.eyeballs.style.pixelLeft;ae = document.all.eyeballs.style;le = document.all.lefteye.style;re = document.all.righteye.style;window.document.onmousemove = mieMove;}realx = x0 + 0.1;realy = y0 + 0.1;moveall();}function moveall() {rx = realx + 40;ry = realy + 40;rx += (ex - rx) * 0.1;ry += (ey - ry) * 0.1;realx = rx - 40;realy = ry - 40;x0 = Math.round(realx);y0 = Math.round(realy);moveeye();tid = setTimeout('moveall()', 100);}function placeeyes(x, y) {if (brOK) {ex = x + 40;ey = y + 40;s = '<DIV ID ="dummy" STYLE="position:absolute; ' +'top:'+y+'; left:'+x+'; width:10; height:10;"> </DIV>';s += '<DIV ID="eyeballs" STYLE="position:absolute; ' +'top:'+y+'; left:'+x+'; width:80; height:40;"><IMG SRC=' +'"Eyes_files/whites.gif" border=0></DIV>';s += '<DIV ID="lefteye" STYLE="position:absolute; ' + 'top:'+(y+10)+'; left:'+(x+10)+'; width:20; height:20;">' +'<IMG SRC="Eyes_files/pupil.gif" border=0></DIV>';s += '<DIV ID="righteye" STYLE="position:absolute; ' +'top:'+(y+10)+'; left:'+(x+50)+'; width:20; height:20;">' +'<IMG SRC="Eyes_files/pupil.gif" border=0></DIV>';document.writeln(s); }}function clearEyes() {if (tid) clearTimeout(tid);}placeeyes(200, 100);window.onload = setHandlers;window.onunload = clearEyes;</script></head>

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  • 1 month later...

Lol, good advice. All of this:

s = '<DIV ID ="dummy" STYLE="position:absolute; ' +'top:'+y+'; left:'+x+'; width:10; height:10;"> </DIV>';s += '<DIV ID="eyeballs" STYLE="position:absolute; ' +'top:'+y+'; left:'+x+'; width:80; height:40;"><IMG SRC=' +'"Eyes_files/whites.gif" border=0></DIV>';s += '<DIV ID="lefteye" STYLE="position:absolute; ' + 'top:'+(y+10)+'; left:'+(x+10)+'; width:20; height:20;">' +'<IMG SRC="Eyes_files/pupil.gif" border=0></DIV>';s += '<DIV ID="righteye" STYLE="position:absolute; ' +'top:'+(y+10)+'; left:'+(x+50)+'; width:20; height:20;">' +'<IMG SRC="Eyes_files/pupil.gif" border=0></DIV>';

is useless without the images (whites.gif, pupil.gif, etc).

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